![]() “What was really interesting for me is I remember the period of time going from Super Nintendo to Nintendo 64 and PlayStation, and that generation shift between 2D and 3D – and just how exciting that was at the time,” Whitehead said. The game, which was in development across multiple time zones in Australia, the United Kingdom and the United States, was created as a reflection of the development team’s past with classic platformers, and with appreciation for that era in gaming. Penny’s Big Breakaway, Whitehead’s new game with Evening Star and Private Division, released in February 2024, has already achieved strong reviews on Steam, and high praise for its unique approach to platformer gameplay. With time and attention, those who start with fan games and smaller experiments can graduate to greater heights. If you’re just doing it at home, it’s probably fine.”Īnd as Whitehead’s journey attests, skills learned from working on fan projects can lead to greater opportunities. Don’t think too much about if you’re young and just starting out, because you’re probably not going to do something that will anger one of the major companies, unless you’re trying to make money from it. “I think if you’re going to do a fan game, you should do it from the perspective of, ‘how can I learn and then grow my original skills’ in whatever gaming field you’re interested in.” Image: Evening Star “Every company is different,” Whitehead said. Initially, he considered this work a hobby. Whitehead started off with books on the C++ programming language and DirectX, and wielded knowledge from this research to create his first formal project: a retro Sonic game released on the internet. I didn’t really do mod stuff, I was more interested in learning how to program.” Still from Sonic Mania, directed by Christian Whitehead. There was a lot of people researching how those games worked – how you could make mods to make new level maps. “So I was like, “oh, I’ll learn how to do it myself.” There was a whole community around it, so I got into that scene. ![]() I wanted to play more Sonic!” Whitehead said. “I was really keen to make another 2D Sonic game, because by that stage Sega wasn’t making consoles anymore. As Whitehead’s interest in creating games developed, he moved onto more complex projects, using the Sonic series as a jumping off point. One of the games created by Whitehead was called Space Cows, and it allowed players to fly around in space, with cows trying to attack the player. ![]()
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